You can spice up Stealth with it too (we had to restart about 9 or so times, yes, it was that bad). And the way you killed the Guard didn't matter. I mean, valid point, there are "Cheat Mods" out there, like Silent Assassin, I mean, you can use it to make Stealth harder, like me and my friends did, FWB Death Sentence Stealth, we had only 3 Pagers and everyone could just answer one. He also said, that he will probably never play PAYDAY with Mods. Silent Assassin disabled, Matchmaking set to Avoid.I just saw a Steam Post by somebody who was frustrated because of Silent Assassin. No Pager on Stealth Kill disabled, 4 pagers, 1 per player I Hate Silent Assassin No Pager on Stealth Kill enabled, 2 pagers, 2 per player Standard Mechanics, but with per player restrictions Both - Do not care if the lobby has Silent Assassin enabled or not.Avoid - Lobby must not have Silent Assassin enabled to be visible in.Require - Lobby must have Silent Assassin enabled to be visible in.Matchmaking - When searching, applies a filter to avoid or require the lobby to have Silent Assassin enabled. Still applies even when No Pager on Stealth Kill is disabled. Number per Player - The number of pagers a single player may answer before triggering the alarm. Number of Pagers - The number of total pagers that may be answered before triggering the alarm. No Pager on Stealth Kill - Kills to unalerted guards will not activate a pager. ConfigurationĮnable Silent Assassin - Enables and disables all pager stealth mechanics changes. Setting the matchmaking filter to Any will keep both mods functioning. If you use the matchmaking filters (Require and Avoid), the Crime Spree mod will stop working. Note: Silent Assassin is partly incompatible with Snh20's Crime Spree Rank Spread Filter Fix. Only the host must have the mod installed. So you can answer two pagers total, but if the operator hears the same voice twice, it's bulldozers and shields time. For example, you can set the total number of pagers to 2 and the number per player to 1. Along with limiting the overall number of pagers, you may limit the number of pagers each player may answer. Operators are no longer fooled by hearing the same voice over and over again. In addition, this mod adds a new dimension to answering pagers. To balance this new power, the number of pagers has been reduced to two from four. The guard died too quickly to call in reinforcements. Now, when you kill an unaware guard with a single shot, no pager goes off. This mod changes Payday 2's stealth gameplay changing the dynamic created by guards and pagers.
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